Wednesday, April 2, 2014

Welcome to the art of the Sheh symbolic language

Hello!  This blog is a companion to the EN World Story Hour "A Rose in the Wind:  A Saga of the Halmae." 

One of the more ambitious (read:  crazy) things that Fajitas has done as part of the Rose in the Wind game has been to invent an entire symbolic language.

Let that sink in for a minute.

He introduced that language to us -- the players -- in gradual installments over months of gaming as a puzzle for us to decipher.  At first, we players perhaps assumed that Fajitas was merely making up symbols on the spot for a little added color.  But slowly the truth sank in.  He'd not only made a language (again, wow), but he'd made one that we would need to learn to understand and even communicate in, in order to solve the problems the party was facing.  Ilex & I wanted to give you, our dedicated readers, a chance to enjoy the puzzle as we did, so whenever a piece of the language appears in the story hour, we'll be linking to here so you can see the same hints that Fajitas gave us. 

If you don't want to work on the puzzle, never fear, you'll figure it out at the pace the party did as we tell the story.  But if you want to try your hand at the same partial-information clues we had, we'll post them here so you can play around with it. 

Feel free to discuss your theories in the comments! We'll join in the discussion if you'd like.

- ellinor


No comments:

Post a Comment